Space Words | Studio Abacate
Engine: Unity | Language(s): C# | Platform(s): Android, iOS
Augmented Reality game made using Vuforia SDK. The enemies in the game have a word in english associated to each one of them and one of these words is shown in portuguese in the HUD, so the player needs to shoot the enemy with the right translated word to score. The player can choose between some different characters and keep best score records. Developed for Pearson’s Wizard English School.
What I did in this project
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Overall Game Design;
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Gameplay programming (spawn system, enemy behavior, word display for enemies and HUD, shooting system, SFX playback, scoring, game over conditions, object pooling for enemies, bullets and particles);
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Game systems programming (character selection and persistence, best score persistence, pause, settings, scene loading);
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UI setup and programming (title screen, character selection screen, tutorial screen, HUD, enemy words, game over screen, settings screen, exit screen);
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Design and implementation of all UI animations using tweening, with custom tools that I developed on top of LeanTween plugin;
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Character and enemy movement animations, also using tweening;
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Use of TexturePacker to manually pack sprites in order to improve quality and lower the use of storage and memory on mobile devices.
GIFs
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