Memory Game | Studio Abacate
Engine: Unity | Language(s): C# | Platform(s): Android, iOS
Augmented Reality game made using Vuforia SDK. A memory game in which the player needs to match a word card with the relative image card for the word. The player can unlock 3 difficult levels and keep best score records. Developed for Pearson’s Wizard English School.
What I did in this project
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Overall Game Design, although pretty standard in this type of game;
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Gameplay programming (cards display, card selection, hit and miss conditions, win and lose conditions, particles playback, scoring);
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Game systems programming (asset and data management for cards using ScriptableObjects, difficult level unlocking and selection, best score persistence, pause, settings, scene loading);
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Audio setup and programming (mixer and audio effects setup and management, music and SFX playback with audio pronunciation for each card pair);
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UI setup and programming (title screen, difficult level selection screen, tutorial screen, HUD, game over screen, settings screen, exit screen);
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Design and implementation of all UI animations using tweening, with custom tools that I developed on top of LeanTween plugin;
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Card animations, also using tweening;
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Sprite animation setup (animation clip, AnimatorController) for the animated character in game over screen;
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Use of TexturePacker to manually pack sprites in order to improve quality and lower the use of storage and memory on mobile devices.
GIFs
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